ATLANTIC
CLASS HEAVY CRUISER: A TRIBUTE TO THE GAME "TRAVELER"
Atlantic
Class Heavy Cruiser 1-1 and 1-2 are two images of a low-technology
fusion powered military starship. The design is based on the Atlantic
Class Heavy Cruiser created by Paul Jaquays in 1981 for the science
fiction role playing game "Traveller." His design is featured
in the "Traveller" reference booklet Supplement 9 Fighting
Ships. I did my initial version of the Atlantic Class in the
spring of 2003 using TrueSpace 6.5 in order to practice creating my own
custom texture maps using Corel Draw and Corel Photo-Paint. The custom
maps are used for the upper and lower surfaces of the main hull, the weapons
bays, the antenna arrays mounted on top of the superstructure, the engine
exhausts and various window details. Some existing textures were used
to start the custom textures and also used for other parts of the hull.
A Simbiont Dark Tree texture was used for the details along the spinal-weapons
mount on the forward portion of the main hull as well as the two large
openings in the aft portion of the main hull. One of the backgrounds was
from the Amazing Sci-Fi Textures collection by Marlin Studios. Another
background, running lights and engine glows were added using Universe
Image Creator. In the summer of 2004, I did an updated version of my variation
of the Atlantic Class Heavy Cruiser using TrueSpace 6.6. I tweaked
some of the textures and added an image with orthographic views of the
vessel.
FACTORY
STARSHIP: A TRIBUTE TO SPACE ARTIST CHRIS FOSS
The design of Factory Starship is based on
an illustration done by space artist Chris Foss as pre-production art for
the science fiction/horror movie Alien. Foss's illustration can be
seen in The Book of Alien, published in 1979 by Heavy Metal Communications. Factory
Starship was modeled and rendered
using TrueSpace 6.6. I created the custom yellow and black hull textures
using Corel
Draw 12. The background for the
nebula image come from a Hubble Space Telescope website. The running lights
and engine exhaust were added using Universe Images Creator 1.63. Chris
Foss is one of my two favorite space artists / speculative spaceship design
heroes.
STARSHIP
EPIPHANY: A TRIBUTE TO SPACE ARTIST ROBERT McCALL
The Starship Epiphany images are a tribute to the spaceship design
in space artist Robert McCall's 1991 painting, Valley of a Billion
Stars. McCall's painting can be seen on page 111 of The Art of
Robert McCall: A Celebration of Our Future in Space, published in
1992 by Bantam. Starship Epiphany was modeled and rendered using
TrueSpace 6.6. The backgrounds come from a Hubble Space Telescope website;
the one for the Valley of a Billion Stars tribute has been heavily
modified using Photoshop 7, Corel Photo-Paint 12, and Universe Image Creator
1.63. The running lights and basic engine exhaust were also added using
Universe Images Creator with the engine blast receiving some final tweaking
in Corel Draw 12. While I perceive McCall's spaceship design as a large
exploratory vessel perhaps hundreds of meters long, I believe it could
also be interpreted as a sizable interstellar probe directed by a sentient
computer. Robert McCall is of my two favorite space artists / speculative
spaceship design heroes. BATTLESHIP ZERVAFFENTHAN: A TRIBUTE TO "STAR WARS"
The Imperial I Class Star Destroyer from "Star Wars Episode
IV: A New Hope" is one of my all time favorite starship designs. The Zervaffenthan Class Battleship is my tribute to this well known science-fantasy
vessel. While not set in the "Star Wars" universe, my ship is
obviously a variant upon the Imperial I Class. This project was my
first attempt at virtual "kit-bashing" using 3D meshes from
fellow artists. I started out with a very detailed mesh of the Imperial
II Class Star Destroyer, a 14 MB 3D Studio Max model by Thomas Ganshorn
available as a free download from www.theforce.net/scifi3d/.
This model was imported into TrueSpace 6.6 and then converted into a TrueSpace
COB object. I made just a few changes to the existing model itself, mostly
deleting details I wanted to replace. These alterations are most evident
in the bridge module, conning tower, and forward underside hangar bay. New detailing was
added by importing meshes from two sources. The first is fellow Renderosity
artist and TrueSpace user Steve Wilson who kindly provided me with a generous
selection of detailing parts he has used on his fabulous starships. I
used his meshes mostly for weaponry and extra detailing on the superstructure.
The other source of imported detailing parts is my own Upholder of Honor.
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