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Introduction to the Spaceships of David C. Mueller |
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| David's Starships Side Views Size Comparison Chart |
David's Starships Top Views Size Comparison Chart |
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I enjoy thinking about the future and being inspired by the words written and images created by others about the future. While I enjoy all sorts of future-oriented objects, my favorite is the spaceship crewed by humans. For a number of decades I have been drawing spaceships and to some extent writing about them. I take the most satisfaction in creating designs inspired by others rather than copying them directly. The three main goals of my spaceship work are 1) to explore interesting forms for spaceships, 2) to present spaceships serving in a variety of roles at a variety of technology levels in a variety of fictional background settings, and 3) to promote a positive view of our future. VARIETY OF FORMS, FUNCTIONS, AND TECHNOLOGY My first thoughts on the concept of star-faring habitats, advanced space habitats equipped with faster-than-light propulsion, began back in the 1980's. I was influenced by a number of science fiction stories that included this concept, especially those of Olaf Stapledon and Everett B. Cole. One of the best depictions of the star-faring habitat concept is the "General Systems Vehicle" presented in the science fiction novel Consider Phlebas by Iain M. Banks. Some quotes from this novel are presented in my article, Some Spectacular Spaceships of Science Fiction. Another major influence on my conception of star-faring habitats is an advanced alien space station called The Node described in the "Rama" series of science fiction novels by Arthur C. Clarke and Gentry Lee. In addition to creating ships serving a variety of functions, I also like to present vessels from many different levels of star-faring technology. I do not focus much on the mechanics that would be required to make my spaceship designs work. Rather, I employ various families of pseudo-technological terms that suggest the function of devices used by my ships as they perform their fictional missions. For a listing of and definitions for the various terms I use, see my article Guide to Speculative Star-Faring Technology. For a brief exploration of what star-technologies might be employed to achieve these technological abilities, see my article So You Want to Be a Speculative Spaceship Designer? In general, most of my work falls into what I consider to be the middle levels of star-faring technology with only a handful of designs set in the levels where faster-than-light travel does not yet exist. I have a somewhat larger collection of vessels set at the other end of the technological spectrum with abilities bordering on the fantastic. VARIETY OF SCIENCE FICTION SETTINGS I have nine distinct science fiction settings for my various speculative spaceship designs to be part of. I use the terms "setting" and "environment" instead of the more common term "universe" because the actual amount of background material I have developed for each of them is very slight; usually little more than the names of the space fleets and sentient species in it. Some of these fictional environments can be seen as alternate futures for Humanity and they are not meant to be linked together. Many of the settings share the same generic alien sentient species mentioned below while others use just one or two. The general outlook in most of my fictional environments are quite optimistic, like that of the upbeat science fiction literature of the mid 20th century and the most uplifting episodes of the various Star Trek TV series and movies. However, I do have a couple fictional settings that are more pessimistic in outlook, similar to the space-opera tradition in science fiction where the primary activity of the various sentient species is warfare. The great bulk of my speculative spaceships are for Humans or humanoids with only a handful of designs devoted to sentient alien species with body shapes quite different from Humans. I have seven generic alien sentient species that I use in my various science fiction settings: the Cybernethi, the D'Jalarons, the Klolodians, the Nyoshahl, the Spoya, the T'lar, and the Ventasians. They each serve specific roles: the D'Jalarons and T'lar are partners of Humanity, the Spoya are substitutes for Humanity, the Nyoshahl and the are Klolodians are the competitors of Humanity and the Spoya respectively, the Ventasians are mentors of Humanity, and the Cybernethi are potential replacements of Humanity. You can read more about these seven species in Aliens and Their Starships Gallery. The Interstellar Exploration Corps / Galactic Exploration Corps setting consists of two fictional eras that begin over a millennia from the present. In this fictional environment, Humans work alongside a handful of sentient alien species at varying levels of star-faring technology with Human technology being in the intermediate range. Over the centuries the Interstellar Exploration Corps grows in size and capability to become the Galactic Exploration Corps. This fictional environment is inspired by the Sector General series of science fiction novels by James White as well as the science fiction of Arthur C. Clarke. I consider it my most sober portrayal of Humanity equipped with maturing faster-than-light technology combined with equally maturing societal development. The Oreol Commonwealth setting is focused on the sentient humanoids Spoya mentioned above. In this fictional environment, the four great space nations of the Spoya, after a prolonged period of war and economic strife, have reconciled their differences and jointly created a federal governing structure called the Oreol Commonwealth. Spoya starships of this era are on the boundary of basic and intermediate star-faring technology. The Oreol Commonwealth is the fictional setting that most closely mimics in symbolic form the political future for Humanity envisioned by the teachings of the Bahá'í Faith of which I am a member. The Star Explorers setting is a fictional era perhaps a few centuries from the present where faster-than-light travel has just been developed. In this fictional environment Humanity has only recently been united into a peaceful global federation of democratic nation-states. The Star Explorers organization is sending out the first large exploration starships. These starships take weeks to travel the handful of light years separating one star system from another. The Star Explorers fictional environment is inspired by the 2001 series of novels by Arthur C. Clarke with a little of the TV show Babylon 5 thrown in. It is the most realistic of my settings from the viewpoint of having low level star-faring technology combined with relatively sinmple shapes used for spaceship hulls. The Star Vessels setting is a fictional era that starts over a thousand years in the future. It employs star-faring technology quite similar to that of the Star Explorers setting but uses a much greater variety of shapes for its spaceships. In the Star Vessels fictional environment, Human starships have been around for just a few decades following centuries of exploration by slower-than-light traveling space habitats. Human star-faring culture is undergoing a transition from a very loose collection of independent-minded, far-flung colonies to a more centrally controlled federation led by the home star system Sol and its fleet of military and commercial starships. I consider the Star Vessels setting to be more romantic than Star Explorers, especially in its use of whimsical spaceship hull forms with elaborate patterns of view ports. The former is also a bit more pessimistic than the latter in that is it obvious that not all of the colonies will join the federation willingly. The Humanasol League Fleet setting is one of my two pessimistic fictional environments. It is a fictional era over a thousand years from the present where at least a portion of Humanity is engaged in a war with either other Humans and/or other unspecified sentient alien species. The focus of this setting is the Humanasol League Fleet; a large military force with starships on the boundary of basic and intermediate star-faring technology. It is left deliberately vague whether this space fleet is serving the forces of justice or injustice; perhaps it is an all too modern mix of both. The primary inspiration for this fictional environment is the Colonial Fleet as depicted in Sci-Fi's TV show Battlestar Galactica. The Kruegarian Protectorate Starfeet setting is my most pessimistic fictional environment. It is an alternate future to the Oreol Commonwealth setting where one of the Spoya space nations has defeated the other three and now rules all Spoya inhabited space. In this dismal setting, the Spoya have achieved intermediate star-faring technology only to find themselves locked in a territorial war with the Klolodians, an aggressive alien sentient species whose Klolodian Imperial Fleet is every bit as capable as the Kruegarian Protectorate Starfleet. This setting is inspired by Star Wars and Babylon 5. 1) A profound recognition of our common humanity that transcends the political, religious, and cultural beliefs that we perceive as dividing us 2) The abandonment of the acquisition of material things as the primary way to measure our self worth 3) The conversion of the economy from only the gross accumulation of material wealth to the serving of the needs of all humanity with the much greater mutual reciprocity that such a change implies 4) Using deadly force only for self-defense and the protection of those under our care rather than for territorial conquest, glory, wrestling material resources away from others 5) The creation of a pan-Human society that actively promotes the positive personal growth of individuals and balances such growth with encouraging the integration of individuals into a community that takes delight in its diversity 6) The realization that one of the greatest joys in life is unexpected discovery, especially
if it is the discovery of joy in being part of a peaceful, diverse community that looks forward to meeting other forms of sentient life. CONTRIBUTIONS BY OTHER ARTISTS |
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